The blockchain has been working its magic on a number of industries, and one of those is the online gaming industry. The gaming industry as a whole is now connected online and worth over $100 billion per year – a number that will continue to rise over the next decade. It is no wonder the blockchain gurus have been targeting the online gaming industry to find a way to boost its efficiency and most likely to get a piece of that gigantic $100 billion pie that keep rising year on year.
One of the new ways the blockchain will contribute to the online gaming industry is by creating games that are free from trojans. This is revolutionary idea created to give people hassle-free gaming without having to be held up by trojans slowing the game down, trying to intercept data, installing a virus and even better to stop those that play using cheats.
Ridding Online Gaming of Hacks and Cheats
Cheats are not the biggest problem in the list of tasks blockchain developers have ahead of them to give gamers a better gaming experience, but it is one point that I have become very interested in.
When playing games such as Multi-Player Online Battle Arena games, there are some people that are able to get hold of cheats. Now, these players do eventually get caught out. For example, Steam gaming has its own method of working with game developers to detect cheats. One of the most well-known inceptions was the Valve Anti-Cheat mechanism.
This was due to the number of online players that were able to discover and implement cheats for games such as Counter-Strike. This occurred way back in 2002. There was mass cheating in the game and to be honest it made the game almost unplayable at one point. Honest players were being destroyed by dishonest players that were using cheats making the game only playable if you had a cheat.
Obviously, the problem meant that the skill of the game was out the window. There are plenty of other games that have suffered the same fait and disappeared because they did not deal with a mass of gamers using cheats to play the game. The plague of cheaters destroyed the game and left the developer with no hope of ever recovering their reputation.
Dota 2 was recently plagued with Phantom Assassin and Invoker cheats. There were also numerous other heroes in the game that could benefit from cheats made specifically for the game. Luckily, Dota developers; who are in fact Valve, the very same people that saved Counter Strike with its Anti-Cheat software, were already on top of it. Their reaction was not as swift as many would have liked, nonetheless, they dealt with it by detecting cheaters and banning their accounts.
Currently, the technology behind ridding the game of cheats is unknown. Few people have spoken about how this will happen or the technical side of how developers will make this work, but as with many other industries benefitting from blockchain tech, there always seems to be a solution that works on decentralization and ownership that is in the power of the user.
Ridding Online Gaming of Trojans
In many ways, Trojans are also cheats because they intercept the game’s code. However, we will speak about trojans that are there to steal your personal information or install unwanted trojans on the device being used to run the game.
On most decent games such as PlayStation games or many well-developed PC games, the Trojans are not much of a concern. On the other hand, if we look at mobile games or many games that people just sign up to and play online, most of the time people have no idea that the game is in fact not well developed. The advertising to get people to sign up and play may be very well thought out, so we would naturally assume the game is one of quality.
The cold hard truth is that many of the newer games from developers that many of us have not heard of are using basic code or their complex code has holes in it. These holes are easily exposed by experienced hackers and trojans are sent through the code and set to react with other code when initiated. This could be when a player presses OK to get to the next level, but as a hacker found this is where the code is exposed, the player pressing OK means that the trojan will initiate without the player even knowing anything has happened.
Now blockchain tech intends to do away with the risks the developers take releasing beta code. Developers will be able to work with the blockchain and develop beta versions of their games with absolutely no chance of trojans or hackers being able to infiltrate the system.
Most likely this will be achieved using some form of smart contracts via a decentralized blockchain architecture.
What have we learned?
There is not too much by way of technical information to learn right now, so apologies to all you techies hoping for an inside look at ‘how new blockchain tech will stop cheats and trojans’. Maybe all you code gurus the best place to look is somewhere like Medium where this article explains a bit more, but again the technical side is not 100% clear here either – however, I am sure you will find more information leading on from this.
For all those of you out there fed up with trojans, viruses, and cheats able to manipulate gameplay, you now know that the guys working on blockchain do know these problems exist within the online gaming industry, and they are working on creating a blockchain architecture to stop this. At best guess, this will be different levels of code and higher level game functionality code will be inaccessible by hackers due to the high-security levels of the blockchain.